You lose any items you had equipped on death unless you managed to store them in a chest. Essentially you get a bit stronger each time, with more attack power, health and stamina the more you play. If you die you carry over some experience points to the next floor. I wasn’t hooked on this game as quickly as other games in this genre. Like any roguelike, you will be playing through the floors again and again. I’ll just take a nap while you tell your story Reasons to Return Obviously, this is often used to highlight different traits of the same monster a skeleton can be ice (blue) based or fire (red) based but their patterns become familiar regardless of their trait. While there are a decent variety of enemies, after a while, it felt as though only their colour changed rather than the enemy itself. I also saw a lot of repetition of the dungeon layout, which meant the designs didn’t feel particularly random. The levels, however, lack variation, you seem to just explore another stone dungeon with a different colour design each floor meaning areas lack their own personality and style. The graphics are presented in a nice pixel design with good animations. I’ll just let you guys do all the work Familiar Dungeons The best strategy seems to be to summon them as close to the target enemies as possible. Sometimes they will go for the nearest enemy but sometimes they just sort of walk off to do their own thing. It’s a lot of fun summoning enemies to assist you, but, it feels like they act independently. You can hit away at an enemy or boss which takes multiple hits then dash away to recover and repeat the process. The combat is simple but lacks satisfaction.
You have a blue stamina bar which will deplete if you dash or use spells, it does recover over time but you can’t overly rely on it. The game is basically about hacking with your sword and dashing with the shoulder buttons. So if you do swap any items out you will lose any previously equipped items in that slot. You also can’t store items to use later, unless you find a special purple glowing chest by chance in the dungeon or defeat a boss. You could have three monsters but then you may miss out on using items you find in chests. It quickly becomes a juggling act of what to equip. Alternatively, if you stand over the body of a deceased enemy you can revive it to occupy an item slot and summon it at will to fight for you later. The other slots can be used to occupy other items such as weapons, spells and amulets.
You have 4 equipment slots one of which is always occupied by your sword. There’s plenty of chests to find and a big boss to defeat at the end that will likely take you several tries until you learn the pattern. You enter a dungeon with multiple rooms to explore and nasties to take out. The gameplay feels pretty familiar to the roguelike genre. Rise from your grave enemies and fight for me Choose Carefully You get pumped after defeating a difficult boss ready to jump onto a new floor but the long pause for story spoils the momentum. The trouble is these moments just go on a tad too long. The story is fine and I’m sure will interest folk. It’s presented as still images with text and pretty good voice acting. When you complete a floor the game sort of just pauses for a period to play a cutscene which gives further depth into Tama and Koko’s relationship and how Koko inevitably met her fate. I wasn’t as fond of the game’s story elements though. It’s well made and it gets you pumped to dive into the dungeons and slay some beasts. I loved the game’s opening animation and epic soundtrack when you boot up the game. After which you soon discover the sword is not enough to revive a human, so, of course, you have to go through several dungeons, each with a boss battle to finally find the solution. As you enter your first dungeon you find the sword of the necromancer, which acts as a tutorial stage to get acquainted with the controls and game mechanics. Playing as Tama, you are on a quest to save your lover Koko who has died.
An interesting game mechanic but is it enough to attract attention in what has become a bloated genre in recent years? The game has one heck of an opening cutscene But, how does this title stand out from the crowd you ask? Well, its unique hook is its ability to revive enemies from the dead and have them fight alongside you, as you do your best to conquer the dungeons run after run. It takes clear inspirations from games like Enter the Gungeon and the top-down Zelda games. Sword of the Necromancer is a top-down dungeon crawler with roguelike elements.
#Sword of the necromancer tama code
Review code provided with many thanks to Grimorio of Games Rise From Your Grave